Difference between revisions of "Yarwin"

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The village is staffed by previous racers (and their families) who were themselves trapped by these boundless luxuries and pleasures, and later on forced to become willing servants of the [[controllers]] in order to maintain their life of luxury, working diligently to trap others just as they themselves were trapped.  Failure to do so risks them being stripped of everything they've come to enjoy.  The village itself, like so many other towns and cities within the fifth hextant, employs the three primary elements of sin that so easily and readily ensnare people in a web of deception and addiction that they can't readily get out of.  These are the lust of the flesh, the lust of the eyes, and the pride of life.  Using just these three elements alone, the traps of the fifth hextant have had a nearly 95% success rate.  The other 5% who were not trapped either subsequently died in the sixth hextant, gave up, or were forced to turn around and go back due to the fifth hextant, and Yarwin was key in ensuring that this happened to protect and prevent [[The Race of Offworld|the race]] from ever being won.
 
The village is staffed by previous racers (and their families) who were themselves trapped by these boundless luxuries and pleasures, and later on forced to become willing servants of the [[controllers]] in order to maintain their life of luxury, working diligently to trap others just as they themselves were trapped.  Failure to do so risks them being stripped of everything they've come to enjoy.  The village itself, like so many other towns and cities within the fifth hextant, employs the three primary elements of sin that so easily and readily ensnare people in a web of deception and addiction that they can't readily get out of.  These are the lust of the flesh, the lust of the eyes, and the pride of life.  Using just these three elements alone, the traps of the fifth hextant have had a nearly 95% success rate.  The other 5% who were not trapped either subsequently died in the sixth hextant, gave up, or were forced to turn around and go back due to the fifth hextant, and Yarwin was key in ensuring that this happened to protect and prevent [[The Race of Offworld|the race]] from ever being won.
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[[Category:The_World_of_Offworld]]

Revision as of 22:51, 2 March 2020

Luxury-village.jpg

Yarwin is a small village of several hundred people, all humanoid biomechanoids, covering about one square mile, that sits at the very eastern edge of the fifth hextant and is the very first to greet racers going west. It sits about a quarter mile or so from the gateway that marks the start of the fifth hextant, and is the first in a long line of every increasingly bigger cities designed to intercept those entering this hextant and trap them there using a series of luxuries, delicacies, and even lustful pleasures designed to addict the people entering this land and make willing slaves out of them by creating such a strong addiction to these luxuries that they choose never to leave, nor disobey their masters, for fear of losing access to them. The village's capture rate is rather low, around 15%, compared to the other cities later on in the hextant. However, it does well in setting the groundwork for later cities to use to effectively trap anyone who enters their borders.

The village is staffed by previous racers (and their families) who were themselves trapped by these boundless luxuries and pleasures, and later on forced to become willing servants of the controllers in order to maintain their life of luxury, working diligently to trap others just as they themselves were trapped. Failure to do so risks them being stripped of everything they've come to enjoy. The village itself, like so many other towns and cities within the fifth hextant, employs the three primary elements of sin that so easily and readily ensnare people in a web of deception and addiction that they can't readily get out of. These are the lust of the flesh, the lust of the eyes, and the pride of life. Using just these three elements alone, the traps of the fifth hextant have had a nearly 95% success rate. The other 5% who were not trapped either subsequently died in the sixth hextant, gave up, or were forced to turn around and go back due to the fifth hextant, and Yarwin was key in ensuring that this happened to protect and prevent the race from ever being won.