Difference between revisions of "Rupert Wendle"
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</table>'''Rupert Wendle''' is the leader of a band of five [[racers]] who have become trapped in the [[hextants|fifth hextant]] and found themselves unable to continue for a variety of reasons. Working to free themselves, Rupert and his team, along with a number of other trapped racers, and even a handful of rebellious [[biomechanoid]]s, who have turned against their masters, work together to try and put in place everything they will need in order to complete the race and win it. Eventually, while working against [[Mitch]] and his subordinates, Rupert meets [[Simon Williams]] and his team, and discover, not only Christ (they think they're saved prior to meeting him, but discover this assumption to be wrong, and quickly move to correct it), but their real purpose for being there. Namely, to help and support Simon's team as they make their final push on the [[Black Mountain]] and the finish line. It is with all of Rupert's careful and tedious planning that Simon's team is able to make the final fifty mile push through the sixth hextant, and especially the nearly impassable, final ten miles of the course, which is the hardest part of it hands down. Without Rupert's team and his allies, Simon's team would've been unable to reach the end. But, with their help, they're able to get all the way to the end. And, although Rupert isn't the one who wins the race, it's his help, and that of his team, and allies, that make victory possible. | </table>'''Rupert Wendle''' is the leader of a band of five [[racers]] who have become trapped in the [[hextants|fifth hextant]] and found themselves unable to continue for a variety of reasons. Working to free themselves, Rupert and his team, along with a number of other trapped racers, and even a handful of rebellious [[biomechanoid]]s, who have turned against their masters, work together to try and put in place everything they will need in order to complete the race and win it. Eventually, while working against [[Mitch]] and his subordinates, Rupert meets [[Simon Williams]] and his team, and discover, not only Christ (they think they're saved prior to meeting him, but discover this assumption to be wrong, and quickly move to correct it), but their real purpose for being there. Namely, to help and support Simon's team as they make their final push on the [[Black Mountain]] and the finish line. It is with all of Rupert's careful and tedious planning that Simon's team is able to make the final fifty mile push through the sixth hextant, and especially the nearly impassable, final ten miles of the course, which is the hardest part of it hands down. Without Rupert's team and his allies, Simon's team would've been unable to reach the end. But, with their help, they're able to get all the way to the end. And, although Rupert isn't the one who wins the race, it's his help, and that of his team, and allies, that make victory possible. | ||
[[Category:The_Characters_of_Offworld]] | [[Category:The_Characters_of_Offworld]] |
Revision as of 21:00, 18 February 2020
Name: | Rupert Wendle |
Occupation: | Unknown |
Home: | Unknown |
Gender: | Male |
Age: | 38 |
Height: | 5'11" |
Abduction Date: | ~August 2003 |
Alliances: | His Team & Rogue biomechanoids |
Rupert Wendle is the leader of a band of five racers who have become trapped in the fifth hextant and found themselves unable to continue for a variety of reasons. Working to free themselves, Rupert and his team, along with a number of other trapped racers, and even a handful of rebellious biomechanoids, who have turned against their masters, work together to try and put in place everything they will need in order to complete the race and win it. Eventually, while working against Mitch and his subordinates, Rupert meets Simon Williams and his team, and discover, not only Christ (they think they're saved prior to meeting him, but discover this assumption to be wrong, and quickly move to correct it), but their real purpose for being there. Namely, to help and support Simon's team as they make their final push on the Black Mountain and the finish line. It is with all of Rupert's careful and tedious planning that Simon's team is able to make the final fifty mile push through the sixth hextant, and especially the nearly impassable, final ten miles of the course, which is the hardest part of it hands down. Without Rupert's team and his allies, Simon's team would've been unable to reach the end. But, with their help, they're able to get all the way to the end. And, although Rupert isn't the one who wins the race, it's his help, and that of his team, and allies, that make victory possible.