Difference between revisions of "Dark Wanderings"

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===Back Cover Blurb===
 
===Back Cover Blurb===
 
Deadly swamps, treacherous mountains and murderous enemies, more numerous than one can count, danger continually threatens Simon's team from all sides as they continue to press forward through the White Mountain.  And the further they go, the darker things become.  But, that darkness doesn't fall entirely on them, as changes are unfolding within the Syndicate that threatens to rip it apart from within and bring about positive changes on the tiny planet of Offworld that no one ever expected.
 
Deadly swamps, treacherous mountains and murderous enemies, more numerous than one can count, danger continually threatens Simon's team from all sides as they continue to press forward through the White Mountain.  And the further they go, the darker things become.  But, that darkness doesn't fall entirely on them, as changes are unfolding within the Syndicate that threatens to rip it apart from within and bring about positive changes on the tiny planet of Offworld that no one ever expected.
===Summary===
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===Awards and Reviews===
The story starts out with a quick flashback to several months earlier, and what became of [[Section 9]], and why they suddenly went quiet.  The story then returns to the present and focuses in on four men, royals by birth, who [[Garloond]], [[Maggy]], [[Pehkek]] and [[Fallon]] are sent to protect.  But this is only a ruse to draw away the eyes of the [[controllers]] from whom Weyr Master [[Zek]] truly wishes to protect.  Eventually they lead the team of four to a village of the [[Nandar]], where the four men are placed into their custody.  The ruse finds great success later on when the controllers, thinking they have found the prophesied winners of the race, descend upon them and exterminate not just the four men, but the village as well, for providing protection and comfort to the four men.  This, in turn, solves two issues for Zek by getting rid of a problematic village of Nandar, and convincing the controllers that they've won, when they really haven't.
 
 
 
Meanwhile, [[Simon Williams|Simon]] and his team encounter [[Meltok]] who pretends to be nice and personable, but is deep down is very blood thirsty and malevolent.  The team doesn't take to him initially, feeling that his actions are meant to harm them (and rightly so).  However, in time, after struggling vainly, over and over again, to get through [[The Deadly Slues]], they take him up on his offer.  Meltok then leads them out of the worst parts of the swamp, and to a better area that's far easier to travel on.  Eventually he leads them deeper into the swamp until they reach [[The City of Mists]], an abandoned human civilization deep in The Deadly Slues that once sat abreast a major trade route that passed through the area, making it incredibly rich at one time as a result.
 
 
 
Once deep inside the City of Mists, Meltok brings the city's mysterious, and mystical mists under his control, and uses them to blind and trap Simon's team.  He then sends his [[gramoots]] to destroy Simon's team.  However, his plans don't go as planned, and Simon's team escapes.  However, they are eventually cornered on top of a ziggurat nearby where a tense, pitched battle plays out between Simon's team, and Meltok's gramoots.  But, while the battle initially goes in favor of Meltok, despite Simon's team doing a bangup job holding off the gramoots for quite a while, eventually they become overwhelmed by Meltok's minions.  But, just when the battle is going badly for Simon's team, [[Angus]] shows up with his [[wolflings]] and rescues them, destroying all of the gramoots in the city.  Meltok, seeing he's defeated, flees the city, only to be exterminated by Maul just beyond its borders as punishment for what he did to Simon's team.
 
 
 
Elsewhere, [[Susan Wheaton|Susan's]] team, having taken a break at [[Renata]], struggle to resupply themselves before continuing on.  However, they soon run afoul of [[Chester Westman]] and his company employees, and are forced to leave the city.  However, before they do, they encounter [[Adam]] and [[Martha]] who take the team to their homestead where three members of the team break off and stay behind to help the prairie couple.  In turn Adam and Martha send away Susan's team with fresh horses, and ample supplies for their journey ahead.  The team then resumes their journey westward.  Behind the scenes elsewhere, [[Maul Ratinar]], the [[Chief Director]], and several other groups either begin, or continue to unfold their individual plans for the race, both good and bad, including [[Adramalech]] and his demon [[The Brotherhood|brotherhood]].
 
 
 
Back in the City of Mists, having been saved by Angus and his wolves, Simon's team are healed of their wounds, courtesy of Fallon, after which they gather up supplies, and then make their way out of the swamp, with Angus acting as their guide.  Once there they continue their journey through the [[White Mountains]], stopping briefly in a small Bavarian like village where [[Lukas]] takes in their horses and reshoes them, as they need this badly.  Over in Trond, Zek finds himself dealing with the return of Section 9, as  well as the destruction of the abandoned [[Mongangro Weyr]] and the secrets it contained.  However, despite this setback, his plans are still on course.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
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[[Category:Books]]
 
[[Category:Books]]

Latest revision as of 13:57, 7 June 2023

Dark wanderings.jpg
Title: Dark Wanderings
Cover Artist: Don Semora
Genre: Christian, Scifi, Survival, Adventure
Series: The Offworld Chronicles
Publication Date: August 2020
Media Types: Print (paperback) and Ebook
ISBN: TBA
Preceded By: The White Mountains
Followed By: Troubled Waters

Dark Wanderings is the fifth book in The Offworld Chronicles novel series. This book continues the journey of Simon and his indomitable team through the White Mountains on their way to the Great Sea and the numerous, exciting adventures that wait for them there.

Back Cover Blurb

Deadly swamps, treacherous mountains and murderous enemies, more numerous than one can count, danger continually threatens Simon's team from all sides as they continue to press forward through the White Mountain. And the further they go, the darker things become. But, that darkness doesn't fall entirely on them, as changes are unfolding within the Syndicate that threatens to rip it apart from within and bring about positive changes on the tiny planet of Offworld that no one ever expected.

Awards and Reviews

Presently there are none